Implements orbit and pan camera movement.
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#include <camera.h>
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virtual void | print () |
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virtual void | set (const glm::vec3 &eyepos, const glm::vec3 &look=glm::vec3(0, 0, 0), const glm::vec3 &up=glm::vec3(0, 1, 0)) |
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virtual const glm::mat4 & | viewMatrix () const |
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virtual const glm::vec3 & | position () const |
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virtual const glm::vec3 & | look () const |
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virtual const glm::vec3 & | up () const |
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virtual const glm::vec3 & | backward () const |
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virtual const glm::vec3 & | right () const |
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virtual float | heading () const |
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virtual float | pitch () const |
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void | onMouseMotion (int x, int y) |
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void | onMouseButton (int button, int state, int x, int y) |
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void | onKeyboard (int key, int scancode, int action, int mods) |
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void | onScroll (float dx, float dy) |
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void | moveLeft (float scale=1.0) |
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void | moveRight (float scale=1.0) |
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void | moveUp (float scale=1.0) |
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void | moveDown (float scale=1.0) |
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void | moveForward (float scale=1.0) |
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void | moveBack (float scale=1.0) |
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void | turnLeft (float scale=1.0) |
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void | turnRight (float scale=1.0) |
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void | turnUp (float scale=1.0) |
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void | turnDown (float scale=1.0) |
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void | orbitLeft (float scale=1.0) |
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void | orbitRight (float scale=1.0) |
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void | orbitUp (float scale=1.0) |
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void | orbitDown (float scale=1.0) |
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void | setTurnRate (float rate) |
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float | turnRate () const |
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void | setMoveSpeed (float rate) |
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float | moveSpeed () const |
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virtual void | turn (glm::vec3 *v, glm::vec3 *n, float amount) |
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virtual void | move (float dU, float dV, float dN) |
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virtual void | orbit (float h, float p) |
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virtual void | reset () |
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virtual void | _set (const glm::vec3 &eyepos, const glm::vec3 &look, const glm::vec3 &up) |
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float | mSpeed |
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float | mTurnRate |
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glm::vec3 | mEye |
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glm::vec3 | mLook |
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glm::vec3 | mUp |
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float | mHeading |
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float | mPitch |
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float | mRadius |
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glm::vec3 | mResetEye |
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glm::vec3 | mResetLook |
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glm::vec3 | mResetUp |
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glm::vec3 | mU |
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glm::vec3 | mV |
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glm::vec3 | mN |
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glm::mat4 | mCameraMatrix |
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int | mLastX |
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int | mLastY |
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int | mButtonState |
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int | mModifierState |
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Implements orbit and pan camera movement.
Default controls
- Click-drag the left mouse button to orbit
- Click-drag the middle mouse button to zoom
- Click-drag the right mouse button to pan
- Press spacebar to reset the view
The documentation for this class was generated from the following files: