| AGL
    A graphics library | 
Draw a cube mesh. More...
#include <cube.h>
| Public Member Functions | |
| Cube (GLfloat size=1.0f) | |
|  Public Member Functions inherited from agl::TriangleMesh | |
| virtual void | render () const | 
| Draw this mesh.  More... | |
|  Public Member Functions inherited from agl::Mesh | |
| GLuint | vao () const | 
| Return the vertex array object corresponding to this mesh. | |
| bool | hasUV () const | 
| Return whether this mesh has UV coordinates defined. | |
| bool | isDynamic () const | 
| Query whether or not this is a dynamic mesh.  More... | |
| Protected Member Functions | |
| void | init () override | 
| Override init to specifiy vertex data for the mesh.  More... | |
|  Protected Member Functions inherited from agl::TriangleMesh | |
| void | initBuffers (std::vector< GLuint > *indices, std::vector< GLfloat > *points, std::vector< GLfloat > *normals, std::vector< GLfloat > *texCoords=nullptr, std::vector< GLfloat > *tangents=nullptr) | 
| Call initBuffers from init() to set the data for this mesh.  More... | |
|  Protected Member Functions inherited from agl::Mesh | |
| int | numVertices () const | 
| Get the number of vertices. | |
| void | setVertexData (VertexAttribute type, int vertexId, const glm::vec4 &data) | 
| Set vertex properties.  More... | |
| glm::vec4 | vertexData (VertexAttribute type, int vertexId) const | 
| Get vertex properties.  More... | |
| virtual void | setIsDynamic (bool on) | 
| Set whether or not this is a dynamic mesh.  More... | |
| void | initBuffers (std::vector< GLfloat > *points, std::vector< GLfloat > *normals, std::vector< GLfloat > *texCoords=nullptr, std::vector< GLfloat > *tangents=nullptr) | 
| Call initBuffers from init() to set the data for this mesh.  More... | |
| virtual void | deleteBuffers () | 
| Additional Inherited Members | |
|  Protected Types inherited from agl::Mesh | |
| enum | VertexAttribute { INDEX = 0, POSITION, NORMAL, UV, TANGENT, NUM_ATTRIBUTES } | 
|  Protected Attributes inherited from agl::TriangleMesh | |
| GLuint | _nIndices = 0 | 
|  Protected Attributes inherited from agl::Mesh | |
| GLuint | _nVerts = 0 | 
| GLuint | _vao = 0 | 
| bool | _hasUV = false | 
| bool | _isDynamic = false | 
| bool | _initialized = false | 
| std::vector< GLuint > | _buffers | 
| std::vector< GLfloat > | _data [5] | 
Draw a cube mesh.
| 
 | overrideprotectedvirtual | 
Override init to specifiy vertex data for the mesh.
init() will be called automatically the first time render() is called. Overridden implementations of init() should call initBuffers.
Implements agl::Mesh.