AGL
A graphics library
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This is the complete list of members for agl::Capsule, including all inherited members.
_buffers (defined in agl::Mesh) | agl::Mesh | protected |
_data (defined in agl::Mesh) | agl::Mesh | protected |
_hasUV (defined in agl::Mesh) | agl::Mesh | protected |
_initialized (defined in agl::Mesh) | agl::Mesh | protected |
_isDynamic (defined in agl::Mesh) | agl::Mesh | protected |
_nIndices (defined in agl::TriangleMesh) | agl::TriangleMesh | protected |
_nVerts (defined in agl::Mesh) | agl::Mesh | protected |
_vao (defined in agl::Mesh) | agl::Mesh | protected |
Capsule(float rad, float length, GLuint sl, GLuint st) (defined in agl::Capsule) | agl::Capsule | |
deleteBuffers() (defined in agl::Mesh) | agl::Mesh | protectedvirtual |
hasUV() const | agl::Mesh | inline |
INDEX enum value (defined in agl::Mesh) | agl::Mesh | protected |
init() override | agl::Capsule | protectedvirtual |
initBuffers(std::vector< GLuint > *indices, std::vector< GLfloat > *points, std::vector< GLfloat > *normals, std::vector< GLfloat > *texCoords=nullptr, std::vector< GLfloat > *tangents=nullptr) | agl::TriangleMesh | protected |
agl::Mesh::initBuffers(std::vector< GLfloat > *points, std::vector< GLfloat > *normals, std::vector< GLfloat > *texCoords=nullptr, std::vector< GLfloat > *tangents=nullptr) | agl::Mesh | protected |
isDynamic() const | agl::Mesh | inline |
NORMAL enum value (defined in agl::Mesh) | agl::Mesh | protected |
NUM_ATTRIBUTES enum value (defined in agl::Mesh) | agl::Mesh | protected |
numVertices() const | agl::Mesh | inlineprotected |
POSITION enum value (defined in agl::Mesh) | agl::Mesh | protected |
render() const | agl::TriangleMesh | virtual |
setIsDynamic(bool on) | agl::Mesh | protectedvirtual |
setVertexData(VertexAttribute type, int vertexId, const glm::vec4 &data) | agl::Mesh | protected |
TANGENT enum value (defined in agl::Mesh) | agl::Mesh | protected |
UV enum value (defined in agl::Mesh) | agl::Mesh | protected |
vao() const | agl::Mesh | inline |
VertexAttribute enum name (defined in agl::Mesh) | agl::Mesh | protected |
vertexData(VertexAttribute type, int vertexId) const | agl::Mesh | protected |
~Mesh() (defined in agl::Mesh) | agl::Mesh | virtual |